![the escapists 2 kapow camp the escapists 2 kapow camp](https://i.ytimg.com/vi/wQMlWhBksRw/hqdefault.jpg)
The prison will probably go into lockdown but if you don't have the key on you, you shouldn't get in trouble.
![the escapists 2 kapow camp the escapists 2 kapow camp](https://gameplay.tips/uploads/posts/2017-08/thumbs/1504010405_the-escapists-2.jpg)
Make the mold, drop the red key on the floor, and quickly run to hide the mold in your hidden desk compartment. You will probably only be able to grab the red key and uniform before the medics take the guard away (i.e., you won't be able to put the key back). In my experience the time to loot a guard is super short since there are medics on the same floor (and don't attempt to beat up guards outside because there are snipers). Beat up the guards to figure out which one has the red key, and make a mold of it. The guard room is in the basement and you will need a red key and a guard uniform to enter it. You will need the red key because one of the fetch quests will always spawn the item in the guard room. Don't neglect your strength and speed either as you will need to beat up guards for the red key. While you're making progress in quests keep on building up your intelligence (North West corner of main building, 2nd floor) as you will need it to craft a bunch of the quest items. Here's the schedule for the prison if you want to plan around it:
![the escapists 2 kapow camp the escapists 2 kapow camp](http://ytimg.googleusercontent.com/vi/PjgVWkNf-NU/0.jpg)
Specifically, do not accept a quest during roll call or right afterwards. Also make sure you accept the quest outside of shakedowns because you don't want the guards to take an ingredient you need into the high security contraband room. Keep in mind where the metal detectors are (e.g., kitchen) and don't go through them with any of the ingredients. You will be assembling quite a few contraband items using contraband ingredients. Conversely, if the guards wind up confiscating one of the items you need you might as well intentionally fail it by flushing one of the ingredients and start over (you at least keep your Intellect/Strength so it's not a total loss).įor the most part the quests are all fetch quests with some assembly required. Failing any of the quests will reset your progress to the beginning of the quest line, so if you mess up dashboard before the game auto-saves. 1x Plastic Comb/Spoon (for Melted Plastic)ġx Fake Red Key (use Red Key + Putty to make Red Key Mold and then combine it with the Melted Plastic)įind the inmate that's giving out the "My Zombie" quest line.